An AR filter isn’t watched, it’s used. People put your brand on their face or in the room around them, film the result, and post it to their own followers, a personal endorsement your media budget didn’t pay for. We’ve built filters for Adidas, Puma, DHL x The Rolling Stones and SuperValu, and we’ve been making them since the format existed.
What we build with augmented reality filters, project to project:
- Selfie & face effects
- 3D object & world effects
- AR game filters
- Randomiser & quiz effects
The ones that get shared have a few things in common: the effect is obvious in under two seconds, there’s a reason to record it, a game to win, a look to show off, and the brand sits lightly enough that it doesn’t feel like an advert. Filters that feel like ads get closed. Filters that feel like toys get shared, with the brand along for the ride.
This page is about branded AR filters and augmented reality filters specifically. For the wider picture, WebAR, try-on, print AR, see augmented reality.